Hey, I'm back!
After spending time working on my Resume: Project Works document, I've decided give the C++ Projects page a revamp with a list of the projects I have worked on and their summaries, concepts used, and details found in them. The majority of projects are games, however there are some non-game projects that are on there. I plan on working on some games before Fall Quarter starts for me to get back into the coding groove, and think that a few non-game projects could be a splendid idea as well.
Check it out when you have time, as the page is listed on the top of this blog! I will be providing more status updates regarding my C++ projects as time goes on.
Wednesday, August 23, 2017
Hello, it's certainly been a while since our most recent post!
Today, we will go over a brand new release in the music department!
Video Game Music
Release Date: August 21st, 2017
Tracks: 10 || Price: $4 (or more)
Video Game Music (2017) is an album featuring 10 tracks that can be used in commercial video game projects, and is now available on Bandcamp! The official description can be found below, and an embedded music player can be used to listen to all of the tracks:
Video Game Music is a album consisting of various tracks that have been written to sound like what you would hear in a game! Actually, I have been working on my own projects recently and compose the music for them, but have yet to even post a single project online.
So the music ends up going nowhere... I borrow some elements for my video game-esque music from JRPGs because they certainly are my favorite game genre. So what does that mean? Mixing violins and pianos with drums, utilizing organs, harpsichords, and the electric base to create some thrilling rhythms to go alongside the melodic flutes and violins, and some play with electronic keyboards/instruments, special effects, and even some African percussion!
Some pieces are meant to be battle pieces, while others are dungeons or the field. Let's have some video game music fun!
Thursday, February 11, 2016
The Trials of Rice has been announced!
The announcement trailer can be found below:
The four of them only went out to ‘the cave’ to find treasure, fight monsters, and gain experience, but they got much more. With the Land of Rice in sudden peril, they were dragged into the position of being saviors.
But this is what they wanted. Going through this immensely risky path to potential disaster would only bring them heaps of treasure, an infinite amount of monsters to fight, and unlimited experience in the field. The journey that continues from here on out is called The Trials of Rice.
Offering at least 15 hours of story gameplay and hours more in the postgame, you will be able to find new friends over your trek through the Land of Rice (Ricelands), with some of them even joining you! With over ten weapon types, hundreds of different skills to use, and a multitude of unique enemies with differing strengths and weaknesses, your job as tactician will never run dry! The many cities, towns, and villages that you will come across will offer you their hospitality, and over a hundred weapons and pieces of armor and accessories that can be used to customize your party members.
It may seem like a risky adventure at first, but little would you know that famous gods from Japanese, Greek, and Hindu mythology take a role here, acting behind the scenes or during the ages before the four took off, and maybe even interfering with a few events proceeding in the Land of Rice!
Deep and intellectual conversations between the characters will help you see the importance of the situation, placing you deeper in the game, while playful and comedic conversations will also be present. Tough choices will arise in the game, and during those times you will be able to ask the party members before making a decision. Choices will also arise between casual dialogue, such as a party member asking you something trivial. It’s a great way to learn about things you otherwise probably wouldn’t know!
The music is also original and connected in many different ways! Wonderful motifs heard across the many diverse dungeon themes can also be heard in the battle themes. Don’t forget to switch up that volume!
This game is planned to be released sometime in 2016 or 2017. As of February 10th, the game is around 30% completed. More details will be revealed soon.
Saturday, January 16, 2016
How Far Can You Go?, RICE's first major game project, has finally been released! Its release date was initially January 11th, 2016, but some issues with the publisher has made it currently unavailable on their websites.
In that case, I would like to post a few custom links below for all prospective buyers to take a look at.
You can find all of the information at the link below
For purchasing links, please check the offers below.
Versions 1 and 2 are 75% off until the end of January, while Version 3 is 80% off! Version 4 is 50% off.
The release trailer for How Far Can You Go? can be found below! (or here)